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Dice Classes
Well, here we go; this is how to fit your charrie into a class of dice. It might not be easy.
4d
Immortals
Gods, Supernaturals, Monsters/Dragons
3d Demigods
Talking Beasts, Mages, Healers, Amazons, Elves, Drows, Fae's, Priest/esses,
Demigods
2d Human/Mortal
Clerics, Warriors, Spies, Assassins, Thieves, Bards
If you can't locate your character class or are unsure; explain you character to someone who dices and they might be able to tell you.
Character Classes
There's quite a few classes to place your character into, and only your equippings
and abilities will vary. All classes can use Modifiers.
Fighter/Suppin: The Suppin may equip anything that it sees fit, but they may
not use any type of magic, this includes ki attacks. Suppins may NOT use special
abilities, such as, '+1 damage to Undead'.
Mages: There are various types of mages, but most fit into this general category.
Mages may equip Wands and Staffs, and in a few cases, certain types of swords.
Mages have access to all special abilities, but are rarely gifted with them.
Thieves: Thieves may equip daggers, and short swords. Even with the weapons
restriction, they are the only one that may steal or Mug, depending on their
level. Theives can use special abilities, but are rerely gifted with them.
Crusaders: This is quite strange class, indeed. Although they have the guise
of a Suppin, they may use magic or ki attacks. They may equip most weapons,
and are usually gifted with special abilities.
Priests: This class, like the mages may equip wands and staffs. But they rely
more on the healing aspect of magic more then the attack. Priests are usually
gifted with one or more special ability.
Monks: This class, has a complete restriction on weapons. The monk may only
use their hands and feet as a weapon, but they are gifted with special abilities.
More to come as I get more ideas...