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Dice Classes

Well, here we go; this is how to fit your charrie into a class of dice. It might not be easy.

4d   Immortals 

Gods, Supernaturals, Monsters/Dragons


3d   Demigods 

Talking Beasts, Mages, Healers, Amazons, Elves, Drows, Fae's, Priest/esses, Demigods


2d   Human/Mortal  

Clerics, Warriors, Spies, Assassins, Thieves, Bards

If you can't locate your character class or are unsure; explain you character to someone who dices and they might be able to tell you.

Character Classes

There's quite a few classes to place your character into, and only your equippings and abilities will vary. All classes can use Modifiers.

Fighter/Suppin: The Suppin may equip anything that it sees fit, but they may not use any type of magic, this includes ki attacks. Suppins may NOT use special abilities, such as, '+1 damage to Undead'.
Mages: There are various types of mages, but most fit into this general category. Mages may equip Wands and Staffs, and in a few cases, certain types of swords. Mages have access to all special abilities, but are rarely gifted with them.
Thieves: Thieves may equip daggers, and short swords. Even with the weapons restriction, they are the only one that may steal or Mug, depending on their level. Theives can use special abilities, but are rerely gifted with them.
Crusaders: This is quite strange class, indeed. Although they have the guise of a Suppin, they may use magic or ki attacks. They may equip most weapons, and are usually gifted with special abilities.
Priests: This class, like the mages may equip wands and staffs. But they rely more on the healing aspect of magic more then the attack. Priests are usually gifted with one or more special ability.
Monks: This class, has a complete restriction on weapons. The monk may only use their hands and feet as a weapon, but they are gifted with special abilities.

More to come as I get more ideas...

Next page, EXP, levels, and HP.