Home | | About this project | | AIM ScrapBook | | | Links | | Credits | | Gaming Chat: A series of Articles | | Sitemap |
Damage
Here this
is the chart to figure damage with your dice. Use it well. And be sure to be
good at math, or have a calc. nearby.
0-14=0 | 35-39=5 | 60-64=10 | 85-89=15 | 94=20 | 99=25 |
15-19=1 | 40-44=6 | 65-69=11 | 90=16 | 95=21 | 100=26 |
20-24=2 | 45-49=7 | 70-74=12 | 91=17 | 96=22 | (101=27) |
25-29=3 | 50-54=8 | 75-79=13 | 92=18 | 97=23 | (102=28) |
30-34=4 | 55-59=9 | 80-84=14 | 93=19 | 98=24 | (103=29) |
Modifers
Ok, rescently I've been asked about modifers so I'm gonna 'splain 'em 'ere an'
now.
Offensive Modifers - These 'lil things add to the highest dice ya roll.
So if I, as Trunks, do a Burning attack +1 and roll a 14 46 34 ya add the +1
to the 46. Offensive modifers may range from +1 to +3, and may go up to +4 after
level 30 (d49), if yer SL warrnats it.
--And Now--
Defensive Modifers - Now this is where we got foggy, so I'll do my best.
*nod* First of all, defensive are done AFTER the roll -NOT- before (*cough*
Noel*cough*). You basically do a quick 'I'm using a defensive modifer now, so
NYA!! =P' post, THEN take yer hit. Here's an example, or something... (I'm sorry
in advance, Jeff. Please don't kill me.)
::Hosaka, being the skilled bad-ass that he is then attacked Trunks...yadda
yadda yadda.::
He then got...errrrrmmmmmm.. 50 34 16. Then I'd slam up a defensive mod.
::Trunks, being the bishi bad-ass he was flared up that awesome Golden Aura
-1::
The one is taken offa Hosaka's highest roll, making the 50 a 49 doing a little
less damage. Trunks would then take his hit.
Each modifer may be used three times in a single spar.
And now, I believe that's the end of my spheel. If you have any questions I'm almost always on at night, and sometimes during the day. Night time is usually 10:30 to about 1-2 CST. Good luck, and thank you for dicing.